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OpenGL Origins
Posted on
February 28, 2014
by
graham
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on OpenGL Origins
Khronos
,
OpenGL
Memory Bandwidth and Vertices
Posted on
January 24, 2014
by
graham
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1
OpenGL
,
Optimization
Vertex Array Performance
Posted on
December 9, 2013
by
graham
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on Vertex Array Performance
OpenGL
,
Optimization
OpenGL
,
optimization
,
performance
Porting Samples to Mac
Posted on
November 11, 2013
by
graham
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10
Mac
,
OpenGL
Mac
,
OpenGL
,
Porting
Voodoo Registers – Part 3
Posted on
October 21, 2013
by
graham
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on Voodoo Registers – Part 3
Hardware
,
Retro
Glide
,
Hardware
,
Retro
,
Voodoo
The Road to One Million Draws
Posted on
October 16, 2013
by
graham
|
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5
OpenGL
,
Optimization
Voodoo Registers – Part 2
Posted on
September 18, 2013
by
graham
|
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2
Hardware
,
Retro
Voodoo Registers – Part 1
Posted on
September 7, 2013
by
graham
|
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6
Hardware
,
Retro
Glide
,
Hardware
,
Retro
Order Independent Transparency
Posted on
August 20, 2013
by
graham
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on Order Independent Transparency
OpenGL
OpenGL
,
Order Independent Transparency
OpenGL SuperBible is Shipping
Posted on
August 5, 2013
by
graham
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on OpenGL SuperBible is Shipping
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